Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
20 |
Failed to qualify for Broker (Merchant). |
3 |
20 |
Switched to Drifter (Barbarian). |
3 |
21 |
Attacked by enemies and injured. |
3 |
21 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
21 |
Gain Enemy if Jejal don't already have one. |
3 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
28 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
32 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
32 |
Voluntarily left Flight |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Gain Enemy if Jejal don't already have one. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Jejal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Became a Scout (Courier). |
8 |
38 |
Perform an exemplary service for the scouts. |