Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Jeremy Askew refused an offer of inducements to betray Jeremy Askew's faith. Gain 4 enemies. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Jeremy Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Jeremy Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Jeremy Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Jeremy Askew refused an offer of inducements to betray Jeremy Askew's faith. Gain 6 enemies. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Jeremy Askew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
A revolution, attack or other unusual event throws Jeremy Askew's life into chaos, forcing Jeremy Askew to leave the planet. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |