Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Owe 2,500 for medical bills. |
2 |
26 |
Gain Enemy if Jerome Fitzsimons don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Jerome Fitzsimons do not know what happened to Jerome Fitzsimons. There is a gap in Jerome Fitzsimons's memory. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Jerome Fitzsimons's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |