Jesse Burns  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 44 M 7 (0) 5 (-1) 6 (0) 11 (1) 9 (1) 9 (1)756B99
Narcissistic, Perverted, Ornery
 
Skills
Admin 0
Animals 0
Art (Presentation/Holography) 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Recon 1
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Entertainer Artist 12
 
Name Type Affinity Enmity Power Influence Species
Marion Porden Contact 3 1 3 1 Halka (M/11)
Willam Campbell Contact 0 1 1 2 Dynchia, Imperium (M/34)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Jesse Burns is rewarded for Jesse Burns's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Jesse Burns learn something Jesse Burns should not have – a corporate secret, a political scandal – which Jesse Burns can profit from illegally.
3 27 Gain a criminal contact.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 33 A revolution, attack or other unusual event throws Jesse Burns's life into chaos, forcing Jesse Burns to leave the planet.
5 33 Became a Entertainer (Artist).
5 36 One of Jesse Burns's pieces of art is stolen, and the investigation brings Jesse Burns into the criminal underworld.
5 37 Promoted to Entertainer (Artist) rank 1.
6 37 Continued as Entertainer (Artist).
6 38 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
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