Jesse Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 44 M 6 (0) 2 (-2) 4 (-1) 7 (0) 3 (-1) 9 (1)624739
Confident Posture
 
Skills
Art (Creative) 0
Broker 1
Carouse 1
Drive (Track) 1
Electronics (Sensors) 2
Engineer (Power) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Fencing) 1
Persuade 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
Citizen Worker 12
 
Name Type Affinity Enmity Power Influence Species
Jewell Hayes Contact 2 1 0 1 Traltar (F/37)
Jewell Hayes has had an unexpected run of good fortune lately.
Pattie Bramer Enemy 0 4 4 4 Traltar (F/35)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 25 A good deal ensures Jesse Fleming is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Make an unexpected connection outside Jesse Fleming's normal circles. Gain a Contact.
4 34 Forced to muster out.
5 34 Failed to qualify for Corporate Agent (Agent).
5 34 Submitted to the draft.
5 34 Continued as Merchant (Merchant Marine).
5 35 A sudden war destroys Jesse Fleming's trade routes and contacts, forcing Jesse Fleming to flee that region of space.
5 35 Gain rebels as Enemy
6 35 Became a Citizen (Worker).
6 38 Jesse Fleming is rewarded for Jesse Fleming's diligence or cunning.
6 39 Promoted to Citizen (Worker) rank 1.
7 39 Continued as Citizen (Worker).
7 40 Jesse Fleming gain experience in a technical field as a computer operator or surveyor.
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