Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Jesse Rodriguez botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Jesse Rodriguez's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Psychologically damaged by Jesse Rodriguez's time in the scouts. |
4 |
27 |
Became a Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Jesse Rodriguez to flee and vows to hunt Jesse Rodriguez down. Gain an Enemy. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A sudden war destroys Jesse Rodriguez's trade routes and contacts, forcing Jesse Rodriguez to flee that region of space. |
5 |
31 |
Gain rebels as Enemy |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Became a Prisoner (Fixer). |
7 |
42 |
Failed to escaped from prison. |
7 |
42 |
Promoted to Prisoner (Fixer) rank 1. |