Crewman Jesus McKinnon  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 44 M 7 (0) 5 (-1) 7 (0) 7 (0) 7 (0) 7 (0)757777
Symmetrical face, Overly knobby knees, Awed
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Comms) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Gun Combat 0
Persuade 0
Profession (Worker/Metalworking) 1
Recon 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Lawrence Grant Rival 1 0 4 0 Ziadd (M/32)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Jesus McKinnon befriend a superior in the corporation or the colony.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Jesus McKinnon gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Good fortune
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 34 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 34 Became a Drifter (Scavenger).
5 37 Offered job by a patron. Now owe him a favor.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Make an unexpected connection outside Jesus McKinnon's normal circles. Gain a Contact.
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