Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Jewel Byrd's normal circles. Gain a Contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Jewel Byrd's normal circles. Gain a Contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
41 |
Jewel Byrd join a gambling circle on board. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |