Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Jimmie Fullmore's Contacts or Allies betrays Jimmie Fullmore, ending Jimmie Fullmore's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
4 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
30 |
Continued as Navy (Flight). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
6 |
34 |
Voluntarily left Flight |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Gained a contact. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Jimmie Fullmore's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |