Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Joe Reekey's scout ship. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Joe Reekey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joe Reekey fail to help. Gain an Enemy. |
3 |
30 |
Joe Reekey have no idea what happened to Joe Reekey – they found Joe Reekey's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Gained a contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Established a network of contacts. Gain 2 contacts. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Advanced training in a specialist field. |