Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of John Fleming's Contacts or Allies betrays John Fleming, ending John Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Surveyor (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in John Fleming's scout ship. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in John Fleming's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in John Fleming's scout ship. |