Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
A mission goes wrong and John Ornery is stranded behind enemy lines. Ejected from the service. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of John Ornery's Contacts or Allies betrays John Ornery, ending John Ornery's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Courier). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Citizen (Corporate). |
5 |
31 |
John Ornery is rewarded for John Ornery's diligence or cunning. |
5 |
33 |
Promoted to Citizen (Corporate) rank 1. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
34 |
Spent time maintaining and using heavy vehicles. |
6 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
41 |
Political upheaval strikes John Ornery's homeworld, and John Ornery is caught up in the revolution. |