Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Johnnie Beck spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Gain a contact in an alien race. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Johnnie Beck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnnie Beck fail to help. Gain an Enemy. |
2 |
24 |
Johnnie Beck have no idea what happened to Johnnie Beck – they found Johnnie Beck's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Johnnie Beck's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
When dealing with an alien race, Johnnie Beck botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
36 |
Johnnie Beck's ship is damaged, and Johnnie Beck have to hitch-hike Johnnie Beck's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Voluntarily left Law Enforcement |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Johnnie Beck come into conflict with a splinter group Johnnie Beck's own religion which maintains Johnnie Beck's version is the wrong one. Gain 3 Rivals. |