Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Johnnie Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
24 |
Find Ancient Technology. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Merchant (Broker). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Johnnie Watts's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |