Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
32 |
A job goes wrong, forcing Johnson Casey to flee off-planet. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Johnson Casey's Contacts or Allies betrays Johnson Casey, ending Johnson Casey's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A sudden war destroys Johnson Casey's trade routes and contacts, forcing Johnson Casey to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Failed to qualify for Field Researcher (Scholar). |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
42 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |