Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Expand the field of Heavy Weapons (Vehicle), but gain a Rival in Johnson Lobb's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong; Johnson Lobb and several others are captured and mistreated by the enemy. Gain Johnson Lobb's jailer as an Enemy. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
Spend several years jumping from world to world in Johnson Lobb's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Johnson Lobb have no idea what happened to Johnson Lobb – they found Johnson Lobb's ship drifting on the fringes of friendly space. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |