Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Jon Green's work ends up coming home with Jon Green, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Opponents of Jon Green's belief system ambush Jon Green. |
2 |
25 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Jon Green's Contacts or Allies betrays Jon Green, ending Jon Green's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Physician (Scholar). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Jon Green retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Jon Green retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |