Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Jonathan Archer do not know what happened to Jonathan Archer. There is a gap in Jonathan Archer's memory. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
A police detective or rival criminal forces Jonathan Archer to flee and vows to hunt Jonathan Archer down. Gain an Enemy. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Jonathan Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Merchant (Free Trader). |
5 |
28 |
Make an unexpected connection outside Jonathan Archer's normal circles. Gain a Contact. |
5 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
31 |
Continued as Merchant (Free Trader). |
6 |
35 |
A sudden war destroys Jonathan Archer's trade routes and contacts, forcing Jonathan Archer to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Jonathan Archer refused an offer of inducements to betray Jonathan Archer's faith. Gain 6 enemies. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Opponents of Jonathan Archer's belief system ambush Jonathan Archer. |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Returned to Drifter (Wanderer). |
9 |
43 |
Gained a contact. |