Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Jorge Silva botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Jorge Silva's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Jorge Silva survey an alien world. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Jorge Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jorge Silva fail to help. Gain an Enemy. |
4 |
33 |
Jorge Silva have no idea what happened to Jorge Silva – they found Jorge Silva's ship drifting on the fringes of friendly space. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Jorge Silva befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Jorge Silva Jorge Silva's job. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Jorge Silva run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |