Jorge Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 44 M 9 (1) 8 (0) 7 (0) 8 (0) 4 (-1) 4 (-1)987844
Quiet, Insistent
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout24
Citizen Colonist 12
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Kent Hall Enemy 0 1 2 0 Sylean (M/27)
Kent Hall is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, Jorge Silva botch an opportunity to gather extra intelligence about them.
1 21 Scarred. Fully recovered. Owe 5,000 for medical bills.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Spend several years jumping from world to world in Jorge Silva's scout ship.
3 26 Continued as Scout (Courier).
3 27 Jorge Silva survey an alien world.
3 30 Promoted to Scout (Courier) rank 2.
4 30 Continued as Scout (Courier).
4 33 Jorge Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jorge Silva fail to help. Gain an Enemy.
4 33 Jorge Silva have no idea what happened to Jorge Silva – they found Jorge Silva's ship drifting on the fringes of friendly space.
4 34 Forced to muster out.
5 34 Became a Citizen (Colonist).
5 38 Jorge Silva befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 40 Hard times caused by a lack of interstellar trade costs Jorge Silva Jorge Silva's job.
7 40 Failed to qualify for Surveyor (Scout).
7 40 Became a Drifter (Scavenger).
7 43 Jorge Silva run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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