Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Jorge Winn botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Jorge Winn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Jorge Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jorge Winn fail to help. Gain an Enemy. |
3 |
28 |
Jorge Winn have no idea what happened to Jorge Winn – they found Jorge Winn's ship drifting on the fringes of friendly space. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Jorge Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |