Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Joseph McRae into bankruptcy. Joseph McRae salvages what Joseph McRae can. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
Assigned to a black ops mission. |
2 |
23 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
2 |
23 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
24 |
Failed to qualify for Scientist (Scholar). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Courier). |
4 |
27 |
Perform an exemplary service for the scouts. |
4 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Courier). |
5 |
31 |
Psychologically damaged by Joseph McRae's time in the scouts. |
6 |
31 |
Switched to Merchant (Broker). |
6 |
34 |
A sudden war destroys Joseph McRae's trade routes and contacts, forcing Joseph McRae to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Joseph McRae secretly provide religious rites for a dying leader or noble, although they do not share Joseph McRae's faith. Gain an Ally in the family and a Rival who disagrees with Joseph McRae's choice. |