Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Political upheaval strikes Joseph Pandy's homeworld, and Joseph Pandy is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Perform an exemplary service for the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Joseph Pandy's time in the scouts. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Scout (Explorer) with previous rank. |
6 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
36 |
A series of bad deals and decisions force Joseph Pandy into bankruptcy. Joseph Pandy salvages what Joseph Pandy can. |
8 |
36 |
Switched to Drifter (Wanderer). |
8 |
39 |
Joseph Pandy do not know what happened to Joseph Pandy. There is a gap in Joseph Pandy's memory. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
41 |
A new romantic starts. Gain an Ally. |