Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Advanced training in a specialist field |
2 |
24 |
Forced to continue current assignment |
2 |
24 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Ground Assault). |
3 |
25 |
Scarred. Fully recovered. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Smuggle illegal items onto a planet. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Joseph Walker's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |