Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Judd Wigram do not know what happened to Judd Wigram. There is a gap in Judd Wigram's memory. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
6 |
36 |
Voluntarily left Enforcer |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies that Judd Wigram easily defeat. |
6 |
38 |
Gain Enemy if Judd Wigram don't already have one. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |