Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Jule Dwyer's trade routes and contacts, forcing Jule Dwyer to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
21 |
Became a Citizen (Corporate). |
3 |
24 |
Spent time maintaining and using heavy vehicles. |
3 |
25 |
Promoted to Citizen (Corporate) rank 1. |
4 |
25 |
Continued as Citizen (Corporate). |
4 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
29 |
Voluntarily left Corporate |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Jule Dwyer's Contacts or Allies betrays Jule Dwyer, ending Jule Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
34 |
Jule Dwyer do not know what happened to Jule Dwyer. There is a gap in Jule Dwyer's memory. |
7 |
34 |
Returned to Merchant (Merchant Marine). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
38 |
Severely injured. Owe 12,500 for medical bills. |
9 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
39 |
Jule Dwyer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |