Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
32 |
Involved in a gambling ring. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
41 |
Arrested |