Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Julius Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Julius Walker gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Julius Walker survey an alien world. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
When dealing with an alien race, Julius Walker have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
43 |
Promoted to Scout (Surveyor) rank 2. |