Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Junior Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
24 |
Spent time maintaining and using heavy vehicles. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Agent (Intelligence) rank 3. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
33 |
Became a Scholar (Physician). |
6 |
35 |
Make a breakthrough in Junior Simmmons's field. |
6 |
37 |
Promoted to Scholar (Physician) rank 1. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
40 |
Make a breakthrough in Junior Simmmons's field. |
7 |
41 |
Promoted to Scholar (Physician) rank 2. |