Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Risk Kaabe-Paspe's fortune on a possibility lucrative deal and win. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Risk Kaabe-Paspe's fortune on a possibility lucrative deal and win. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Good fortune |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Kaabe-Paspe's Contacts or Allies betrays Kaabe-Paspe, ending Kaabe-Paspe's career. That Contact or Ally becomes a Rival or Enemy. |