Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Karl Nichols's job. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Karl Nichols's Contacts or Allies betrays Karl Nichols, ending Karl Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Rewarded for a successful mission. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |