Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Cavalry (Army). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Ke Ab's work ends up coming home with Ke Ab, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
29 |
Became a Citizen (Colonist). |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Became a Scout (Courier). |
4 |
35 |
Spend several years jumping from world to world in Ke Ab's scout ship. |
4 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Switched to Scout (Explorer) with previous rank. |
5 |
40 |
Ke Ab's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
40 |
Failed to qualify for Free Trader (Merchant). |
6 |
40 |
Became a Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Ke Ab easily defeat. |
6 |
41 |
Gain Enemy if Ke Ab don't already have one. |