Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Ken Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
37 |
Psionic strength increases. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
Gift causes a former ally to turn on Ken Arthur and betray Ken Arthur. One Ally or Contact becomes an Enemy. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Forced to muster out. |