Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Gained a contact. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Kenneth Henry's ship is damaged, and Kenneth Henry have to hitch-hike Kenneth Henry's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Flight). |
4 |
32 |
Kenneth Henry is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Gained a contact. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |