Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Khara Thidh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Make an unexpected connection outside Khara Thidh's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A good deal ensures Khara Thidh is living the high life for a few years. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Became a Agent (Intelligence). |
6 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
41 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |