Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Severely injured. Owe 3,750 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
A good deal ensures King Penn is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
A sudden war destroys King Penn's trade routes and contacts, forcing King Penn to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Moved to a new world. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Gain Enemy if King Penn don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |