Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Kirby Fawns have no idea what happened to Kirby Fawns – they found Kirby Fawns's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Kirby Fawns's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Victim of a crime |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Kirby Fawns's work ends up coming home with Kirby Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Kirby Fawns do not know what happened to Kirby Fawns. There is a gap in Kirby Fawns's memory. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |