Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Kirk Steward's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Severely injured. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Gained a contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Drafted into Law Enforcement |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Betrayed by a friend. One of Kirk Steward's Contacts or Allies betrays Kirk Steward, ending Kirk Steward's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |