Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Kurt Hopkins's actions. The ship suffers severe damage and Kurt Hopkins is blamed for the disaster. Kurt Hopkins is court - martialled and discharged. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Kurt Hopkins easily defeat. |
6 |
40 |
Gain Enemy if Kurt Hopkins don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Kurt Hopkins do not know what happened to Kurt Hopkins. There is a gap in Kurt Hopkins's memory. |