Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Kurt Keogh learn something Kurt Keogh should not have – a corporate secret, a political scandal – which Kurt Keogh can profit from illegally. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Good fortune |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Kurt Keogh have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Kurt Keogh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kurt Keogh fail to help. Gain an Enemy. |
4 |
31 |
Kurt Keogh have no idea what happened to Kurt Keogh – they found Kurt Keogh's ship drifting on the fringes of friendly space. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Kurt Keogh's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Kurt Keogh's ship is damaged, and Kurt Keogh have to hitch-hike Kurt Keogh's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 6 Contacts. Gain 2 Enemies. |