Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lamar Walker's business expands, Lamar Walker's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Someone more charismatic but less devout than Lamar Walker has become Lamar Walker's superior. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Lamar Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Lamar Walker easily defeat. |
6 |
36 |
Gain Enemy if Lamar Walker don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Lamar Walker's Contacts or Allies betrays Lamar Walker, ending Lamar Walker's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Rogue (Enforcer). |
8 |
41 |
Backstab a fellow rogue for personal gain. |