Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Attacked by enemies that Laurence Bilton easily defeat. |
3 |
30 |
Gain Enemy if Laurence Bilton don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Laurence Bilton's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Laurence Bilton's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Laurence Bilton's normal circles. Gain a Contact. |