Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayed by a friend. One of Lawson Sapping's Contacts or Allies betrays Lawson Sapping, ending Lawson Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Imperial trade restrictions force Lawson Sapping out of business. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Lawson Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Explorer (Scout). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
36 |
Contact with Government. |
7 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
39 |
Continued as Drifter (Barbarian). |