Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Severely injured. Fully recovered. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Rewarded for a successful mission. |
3 |
24 |
Voluntarily left Corporate Agent |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Physician) with previous rank. |
4 |
29 |
Agreed to perform research that goes against Lee Donaldson's conscience. Gain 3 Enemies. |
4 |
32 |
Promoted to Scholar (Physician) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
An expedition or voyage goes wrong, leaving Lee Donaldson stranded in the wilderness. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |