Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Len Pettitt's Contacts or Allies betrays Len Pettitt, ending Len Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Broker (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Accepted a deal with criminal or other figure under investigation. |
3 |
21 |
Failed to qualify for Line/Crew (Navy). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Len Pettitt's Contacts or Allies betrays Len Pettitt, ending Len Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Scholar (Physician). |
4 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Scholar (Scientist) with previous rank. |
5 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Scholar (Scientist) rank 1. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
37 |
A rival researcher blackens Len Pettitt's name or steals Len Pettitt's research. Gain a Rival. |
7 |
37 |
Voluntarily left Scientist |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Attacked by enemies that Len Pettitt easily defeat. |
7 |
39 |
Gain Enemy if Len Pettitt don't already have one. |