Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
When dealing with an alien race, Lennie Mcarty botch an opportunity to gather extra intelligence about them. |
2 |
30 |
Injured. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
33 |
When dealing with an alien race, Lennie Mcarty botch an opportunity to gather extra intelligence about them. |
3 |
33 |
Lennie Mcarty's ship is damaged, and Lennie Mcarty have to hitch-hike Lennie Mcarty's way back across the stars to the nearest scout base. |
3 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Failed to qualify for Enforcer (Rogue). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |