Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Lennie Taylor's normal circles. Gain a Contact. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Gain Enemy if Lennie Taylor don't already have one. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Lennie Taylor's Contacts or Allies betrays Lennie Taylor, ending Lennie Taylor's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Lennie Taylor is chosen to represent Lennie Taylor's faith in a vid show or other highly public forum. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |