Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Imperial trade restrictions force Leonard Wright out of business. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Leonard Wright's Contacts or Allies betrays Leonard Wright, ending Leonard Wright's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Army Support (Army). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Leonard Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
40 |
Moved to a new world. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |