Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Join a social movement. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Leroy Morvell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Leroy Morvell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |