Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Leroy Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Leroy Simmons's Contacts or Allies betrays Leroy Simmons, ending Leroy Simmons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Leroy Simmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Gain Enemy if Leroy Simmons don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Leroy Simmons secretly provide religious rites for a dying leader or noble, although they do not share Leroy Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Leroy Simmons's choice. |