Crewman Leslie Murphy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 44 M 3 (-1) 3 (-1) 4 (-1) 8 (0) 4 (-1) 6 (0)4 (-1)334846
Rule-conscious
 
Skills
Animals 0
Athletics 0
Clairvoyance 1
Drive 0
Electronics 0
Medic 1
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Scholar Field Researcher 01
Drifter Barbarian 01
Scholar Physician 03
Merchant Merchant Marine Crewman01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Pink Warren Rival 0 1 3 3 Tezcat (M/56)
Lenard Parker Contact 0 1 0 1 Swanfeh (M/80)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Study Medic as a hobby.
1 22 Graduated. Gain an rival who is upset that Leslie Murphy left the community.
2 22 Became a Citizen (Colonist).
2 23 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3 23 Became a Scholar (Field Researcher).
3 26 Leslie Murphy's work is sabotaged by unknown parties. Leslie Murphy may salvage what Leslie Murphy can and give up.
4 26 Became a Drifter (Barbarian).
4 28 Lost eye or limb. Owe 5,000 for medical bills.
5 28 Switched to Scholar (Physician) with previous rank.
5 29 Refused to perform research that goes against Leslie Murphy's conscience.
6 32 Continued as Scholar (Physician).
6 34 Advanced training in a specialist field.
7 36 Continued as Scholar (Physician).
7 38 Leslie Murphy's work is sabotaged by unknown parties. Leslie Murphy may salvage what Leslie Murphy can and give up.
8 38 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Make an unexpected connection outside Leslie Murphy's normal circles. Gain a Contact.
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